/*
 * Copyright (c) 2025 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */


#ifndef GAME_CONTROLLER_FRAMEWORK_GAMECONTROLLER_SERVER_CLIENT_MOCK_H
#define GAME_CONTROLLER_FRAMEWORK_GAMECONTROLLER_SERVER_CLIENT_MOCK_H

#include "gamecontroller_server_client.h"
#include <gmock/gmock.h>

namespace OHOS {
namespace GameController {
class GameControllerServerClientMock : public GameControllerServerClient {
public:
    MOCK_METHOD2(IdentifyDevice, int32_t(const std::vector<DeviceInfo> &deviceInfos,
        std::vector<DeviceInfo> &identifyResult));
};
}
}
#endif //GAME_CONTROLLER_FRAMEWORK_GAMECONTROLLER_SERVER_CLIENT_MOCK_H
